Wednesday, November 2, 2016

My Election Closer: Don't Validate Hatred

Look, I get it.  You're tired of this damn election.  We all are.  You don't want to read another long screed about one candidate or the other.  So I'm going to refrain from talking about the candidates themselves that much, though I suppose a little of that is inevitable.  As I have a busy life, I'm also not going take the time to carefully cite everything in here, though trust me, it's all easily available  with Google and a few keystrokes.  Instead, I want to focus on the brand of hatred that has already been normalized in this election.  That itself is bad enough, but it cannot be allowed to be vindicated with the ascension of Donald Trump to the Presidency.  Doing so would take America down a dark path that I'm not sure it can survive intact.

Now, of course I’m not speaking of all Trump voters here.  Some are Republicans who will vote Republican because they always do and don’t give it much thought.  Others are wealthy folks who will vote for their tax cuts and deregulation and don’t care about anything else.  But those are not the groups that have fueled Trump’s rise.  Make no mistake, Trump himself is not the cause of this disease.  He is the culmination.  It has long simmered below the surface of public discourse in the U.S. and, to be sure, many other countries.  It has its roots in anti-immigrant nativism, in know-nothing anti-intellectualism, and in the racist spite of the Old South still bitter about the Civil War and desegregation (though it's by no means limited to Dixie).  For many years, this hatred mainly expressed itself politically through the Democratic Party in the South due to the simple fact that their archenemy, Abe Lincoln, was a Republican.  That began to change in the 1960s after LBJ supported civil rights and Republicans like Nixon and Reagan actively courted Southerners feeling disenfranchised by the newfound liberal dominance within the national Democrats.  (I've written about this before.)  Today the transition is complete, and this voting bloc is entirely within the Republican Party.  Now, your "reasonable" Republicans like Paul Ryan, Jeb Bush, Marco Rubio, and the like desperately don't want to talk about this, even though they have relied on these votes for electoral success for 30 years.  The mainstream media has done them the huge favor of largely ignoring it as well.  But not only has Trump done us the favor of bringing the hatred to the forefront, by yelling at 100 decibels what was previously only whispered or spoken in code, he has also empowered these forces to a level that they have not seen since at least the civil rights turbulence of the late 60s.  But even then they never enjoyed complete control over all three branches of government like they most likely would under a Trump presidency.  We simply cannot allow that to happen.  This hatred must be squashed.

What do I mean by this hatred?  Basically, it boils down to hating anything that does not fit within a narrow worldview of white, male, heterosexual, and (usually) Protestant Christian dominance.  Watch some videos of Trump supporters at his rallies.  Do they want to have a thorough discussion of the intricacies of immigration policy?  No, they want the damn beaners to speak English or send them back to Mexico.  Will they listen to any African-American activist, no matter how articulate, discuss police brutality?  No, they're all thugs that deserve what they get.  Are they interested in learning more about Islam?  No, they're terrorist camel jockeys that better not show up in my neighborhood.  Will they accept a thorough investigation of Hillary Clinton that exonerates her of any intentional wrongdoing?  Nope, the system's rigged, Trump That Bitch, lock her up without a trial, hang her for a traitor.  Perhaps the most surprising in terms of newfound relevance is anti-Semitism - when Trump speaks of an international system rigged by bankers and the media, he is sending the loudest of anti-Semitic dog whistles, and his followers respond by yelling "Jew-S-A!" at the present media.  It all boils down to hatred of the other, of that which they feel does not belong in "their" America.  When they yell that they want to "make America great again," they want to return to an era of cultural dominance where other perspectives were relatively powerless.  Trump gives them that dominance.  He makes them feel like winners.  He says "yes, you can take your country back from the others" - whatever others they believe to have wronged them.  They don't want to hear that America is already great, because it stopped being great when others stopped shutting up.

Personally I am fortunate that I live in a diverse city in New Mexico where such feelings, if present, are kept under wraps and people of different stripes generally seem to mix well with each other.  I wanted to believe that the hatred and bitterness seized upon by Trump was overblown, that it couldn’t possibly be such a powerful force in American politics in the 21st century.  Certain events and trends I’ve noticed have soured this outlook.  First, in 2015 I made a quick trip to Kansas with my then-girlfriend, now wife Maria.  In less than 48 hours, 3 incidents really made me sad to witness the political culture consuming my home state.  First was spying a gigantic Confederate flag (as in, on a flagpole) in someone’s yard along the highway in Lacrosse.  Now, if you don’t know your history, not only was Kansas a free state, it was founded by abolitionists who fought a bloody conflict with pro-slavery settlers to make it that way in the years before the Civil War (look up Bleeding Kansas).  Kansans have a lot to be proud of in their free-state heritage – I know I always have been.  Granted, I don’t know the ancestry of whoever lived in that house, but to see the flag of treason flying above the High Plains was a depressing sight that really threw into doubt the notion that “it’s about Southern heritage.”  In a restaurant in another town I overheard an older man loudly proclaim “that black son of a bitch isn’t my President.”  Entitled to his opinion of course, but I guess I’m supposed to compliment him for only saying “black.”  Worst was another incident where I don’t want to get into all the details but suffice to say it involved disparaging remarks about Hispanics being made to me with my (light-skinned) Mexican-American girlfriend standing next to me.

Remember, 3 incidents in under 2 days over a year ago and I sure wasn’t looking for them.  I’m sure the feelings brought about by the rise of Trump have only made it worse – and we’re starting to see evidence of that – 3 apparent Trump supporters were arrested for plotting to blow up an immigrant-dominated housing complex in Garden City, KS; a black church was burned and tagged with pro-Trump graffiti in South Carolina; the KKK and other white supremacist groups are supposedly organizing to intimidate voters on Election Day, and a Trump-supporting dude with a beef against law enforcement shot two cops in Iowa (imagine the reaction from Trumpers had it been a black guy).  Yes, I know other groups commit violence too.  But this is from the “law and order” crowd specifically going after (except maybe in the cop case) people that Trump and his ilk have identified as targets, and have done nothing to dampen down the flames of hatred – if anything, they have added fuel to the fire.  They all cheer when protesters are beat up and/or kicked out of Trump rallies.  They are out for blood.  I hope none of it is spilled by anyone on Election Day or the aftermath.  I fear otherwise.

The other area where I’ve really noticed this hatred taking hold is online, where the cult of personality solidifying around Trump and his ideals is truly a depressing sight to behold.  And lest you think this essay is mainly a screed against older folks, this is where I see a staggeringly large number of young people (my age or younger) fall in line behind The Donald.  While there is a disturbing well of anti-Semitism (google images of Pepe the Frog), Islamophobia, homophobia, and other prejudices in this crowd, they are almost all men and their feelings of bitterness seem mainly directed towards women, which is where I want to focus.  Here is where I say “there but for the grace of God go I.”  A lot of them are nerdy types who really, really should know better than to jump on the bandwagon with the greatest bully in modern American history.  They are the “nice guy” types who feel that women owe them their affections because they aren’t total jerks to them, at least to their face.  While I understand the feelings of resentment that can come by seeing women you are attracted to going out with d-bags, these fellas have let those emotions take total control over their perception and treatment of women.  “If she doesn’t like me she’s a total bitch.”  While at first not overtly political and focusing on “controversies” like GamerGate and the idea of an all-woman Ghostbusters ruining their childhood, Donald Trump gave them a rallying point.  He is their hero.  If George W. Bush was the guy people wanted to have a beer with, Trump is the man they all want to be.  He takes what he wants because he has the money, power, and fame to do it – and that’s especially true with regards to women.  When the “grab them by the pussy” tape surfaced, they loved him all the more for it.  The only problem was that he gave a half-assed apology for what they view as the correct way to live a manly life.  It was a complete vindication of their way of thinking.  What kind of message do we send to the women in our lives if we validate it on November 8?


The last disturbing trend among Trump followers I want to highlight is authoritarianism.  That cult of personality I mentioned?  Some of his diehards refer to him as “God Emperor” online.  I wish I were joking.  They worship him in exactly the way they have been accusing Democrats of worshiping Obama for eight years.  He can do no wrong, he doesn’t need to apologize or make excuses or take responsibility because everything said against him is a lie or rigged against him.  I haven’t seen such slavish devotion to a politician in my lifetime and it is scary.  But I’m not surprised.  I’ve studied authoritarians in my academic career, and Trump's followers are a perfect match  They want a strong leader who “tells it like it is” meaning “tells us what we want to hear and sticks it to everyone else.”  He must be of them and promise to make the “others” pay for how they have been wronged, and appear to have the gumption to follow through on it.  Trump fits the bill perfectly – name any other politician who could get away with “I alone can fix your problems” in America and not be laughed into obscurity.  If Trump is elected, these people will follow him to the gates of oblivion.  Remember how the Tea Party – which is now the Trump Party - was supposed to be so concerned about government deficits?  Trump could explode the national debt in his first year (which his tax and economic policies strongly suggest will happen) and they Will. Not. Care.  American soldiers dying on the streets of Aleppo or Tehran?  No biggie.  We’re at the point where I’m pretty sure President Trump could cancel the 2020 election and the response from his crowd would be “HAHA, the God-Emperor got another one over on you stupid libtards.”  This is not America.  It’s not how we live, it’s not how we show respect, it’s not how we worship, it’s not how we govern.  Why the hell should I bother getting a doctorate degree in Public Administration when public policy is decided by “who does President Trump declare that we should screw over today?”  It goes hand-in-hand with the anti-science, anti-intellectualism that fuels the undying faith in a leader who can do no wrong.  I fear for the future of the country if those lining up under the authority of He. Trump are allowed to lead the way.

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But hey, at least we got to the bottom of Hillary's emails!


So is this where I plead for you to vote for Hillary?  No (unless you’re a progressive and having doubts, in which case get off your purity high horse and get it done – then I don’t care how much you yell about the corporatist warmonger for four years).  I’m proudly going to cast my vote for her.  But I understand that for some people that’s a bridge too far.  So I have a smaller “ask,” as we say in government.  Just don’t vote for Trump.  Don’t vote for hate, fear, and the blinding obedience of authoritarianism.  Don’t enable the forces I’ve detailed in this essay.  Vote for Johnson, or Weld (my 2nd favorite candidate!), or McMullin, or write in your favorite Republican (even I wouldn’t vote for Jill Stein).  Leave the presidential choice blank.  I won’t even ask you not to vote for downballot Republicans you like – if it makes you sleep better, send Hillary a Republican Congress that will basically guarantee she doesn’t accomplish anything (though this Supreme Court business is a bit much).  Just don’t vote for Trump.  No matter where you live.  Don’t vote for the guy that the KKK and every other white supremacist organization in the country has enthusiastically endorsed.  The fewer votes Trump gets, the less powerful he and his followers will be after the election.  This will give the Republican Party a better chance to excise this cancer from its soul and become the responsible counterweight to the Democrats that even I, as a progressive, deeply want.  The dark forces of hate and fear have long been present in American politics, bouncing from one movement to another, but the forces of reason and respect have always won the day and carried us forward.  Together, let’s banish the hatred once and for all and work to build a brighter future for every American.          

Friday, July 29, 2016

#ImWithHer

She’s not a perfect candidate. But neither is she the caricature painted by her critics on both the left and right. She’s neither a corporatist warmonger nor a shrieking socialist harpy. The answer, as usual with politics, lies somewhere in the muddy waters of the middle. I do know that she is incredibly experienced, capable, and fights for progressive causes that I mostly align with. She has withstood a quarter century of attacks, often unfounded, always responding with class and taking responsibility for mistakes. I’d rather have a president who admits and learns from mistakes than one who is incapable of ever taking responsibility for anything. She’s not flashy. She doesn’t orate as well as Bill or Barack. She is, however, a dedicated public servant who believes in using responsible government actions to help people. In these ways, she’s not so different than myself. This week her nomination capped a convention of hope, optimism, diversity, and real patriotism – not the shallow, empty nationalism of a narrow-minded movement in its dying days.

About that other side? Older acquaintances know that I used to identify as a Republican. I left the party for many reasons during the Bush era, and after the despicable display in Cleveland last week, I’ve never been so glad I did. The GOP has nominated a TV celebrity who busted into politics riding a conspiracy theory and who has harnessed dark forces of nativism, fear, and paranoia to create a force that is truly scary and a genuine threat to our way of government. He and the party he now leads have decided to win through division, scapegoating, hate, and unyielding authority. Only he can solve your problems. Only he can make those “other” people, who have turned America into some kind of nightmarish hellhole that I’ve surely never observed, pay for whatever it is they did to you. These are not the values of respect, individual worth, dignity of all persons, optimism, and the greatness of America that I learned growing up on the plains of Kansas AS A REPUBLICAN. These are the tenets of unbridled authoritarianism without conscience, that which relies on fear to survive and prosper, for only Dear Leader can protect you from the bad people. This is not our future, this is a vain attempt to return us to some mythical past that never actually existed and will only bring suffering as a result. This ideology and its standard-bearer must be utterly destroyed.
And yes, I have a personal bias against Donald Trump. I was recently welcomed into a wonderful Mexican-American family. They have lived here for decades, work hard, contribute to the community, and have a sense of family much stronger than I’ve seen in many Anglo families. But, in large part due to the nativism that Trump and his ilk have fostered, I know that none of that would matter if they were overheard speaking Spanish on the streets of a small prairie town. They would be dirty Mexicans who should speak English or get ready to be booted over Dear Leader’s glorious wall. They would not be able to be judged on their own individual merits but rather would be forced to battle against a set of preconceived notions that have been fed to the masses by Trump and right-wing media. Only if they passed that hurdle could they possibly be perceived as “some of the good ones.” That is categorically unfair and I will not have my in-laws treated that way. They certainly don’t treat this awkward gringo like that. It is insufficient excuse-peddling to say “Trump just wants to secure the border” or some such; immigration reform is a policy issue that could be debated without reference to Mexican rapists or cantaloupe-calved drug mules. But that’s not what Donald Trump and his allies want, is it? They want to divide and conquer, and scapegoat various “other” groups in their quest for authoritarian power. This is America. Through the force of our ideals, arms, and allies, we threw such ideologies onto the ash heap of history in the last century. Let’s not see it come to fruition here.

What about third parties? While I appreciate a lot of Libertarian positions and I’d never turn down having a beer with Ron Swanson, I don’t share their apparent belief that government has a monopoly on the abuse of power. Blame it on my career in public service, but I’m more of a Leslie Knope (if you don’t get these references, you should watch Parks and Recreation). I’m not a Green either, as certain elements of the far left are just as anti-science or anti-pragmatist as the far right (and I’d fail their purity tests at every turn). While I certainly believe America has room for more than two major parties, that’s not how our system is currently set up, and there is zero question which of the two candidates who could win is better suited for the job.

It’s common to rail about “the most important election EVAR” every four years, but this time it’s true – at least in my lifetime. This isn’t an ordinary presidential election where yes, I would probably vote for the Democrat but wouldn’t lose too much sleep if the Republican won. I indirectly work for a Republican governor, after all (one that Trump trashed and lied about). It’s not Susana Martinez or John Kasich on the ballot, though. It’s someone who espouses empty-headed inflammatory rhetoric that could someday – even if he loses – bring real harm to people I care about. It’s someone who is the childish embodiment of every bully I ever encountered in school. It’s someone who, having just turned 35, I’m now officially more qualified to be President than. This election pits perhaps the most qualified candidate for the presidency ever against a raging, narcissistic, know-nothing, xenophobic buffoon. That’s not even a contest. In November I will proudly cast my vote for Hillary Rodham Clinton.

Tuesday, March 22, 2016

In Defense of Code Name: S.T.E.A.M.

While I've been playing video games as a hobby for nearly 30 years, rarely does a game come along that I feel the need to champion in the face of underappreciation, unawareness, and (admittedly sometimes deserved) criticism.  However, I can't stop thinking about Code Name: S.T.E.A.M. (which I'm going to abbreviate to CNS from here on, damn those periods) and how much I like it, so here I am to take up its banner.

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CNS is a Nintendo 3DS strategy game developed by Intelligent Systems, most known for the venerable Fire Emblem and Advance Wars strategy series of games, not to mention the Paper Mario RPGs (whose entries have been hit-or-miss).  The eponymous task force is an elite team of steampunk-outfitted agents who comprise a greatest-hits list of 19th century American literature.  They've been brought together by Abraham Lincoln, who secretly survived the attempt on his life and went on to found S.T.E.A.M. (Strike Team Eliminating the Alien Menace) to wipe invading alien scum from the face of the earth.  Cast highlights include Henry Fleming from the Red Badge of Courage, John Henry, Tom Sawyer, Queequeg from Moby Dick, and all four main characters from The Wizard of Oz.  It's quite an eclectic bunch and it's great to see characters you'd never expect to see in a video game thrown together in this crazy situation.  No DudeBro McBiceps here.

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Henry engages an alien.
Gameplay-wise, CNS plays out like a cross between the recent X-COM reboot and Valkryia Chronicles.  You'll pick up to four characters to take on each mission, each of which has a unique main weapon, swappable subweapon, and swappable steam tanks depending on their size.  Missions take place on a 3D map grid in which you directly control characters from a behind-the-back view.  Each character has a steam gauge that represents their action points for that turn, which they use to both move and fire weapons.  Movement is grid-based, and gives you the awesome benefit of refilling your steam gauge if you backtrack, which gives you an opportunity to scout an area and plan out strategy before committing to an action (steam used for movement is eaten up permanently once you attack or get attacked).  Weapons take between 1-4 steam to use and come in a variety of forms, from John Henry's grenade launcher to Queequeq's walking penguin bombs to a deadly sniper rifle wielded by The Fox (apparently a copyright-friendly nod to Zorro).  Aiming is done manually so it does require a bit of skill and patience to line up good shots with certain weapons; it's not done for you like in, say, Fire Emblem).  Any steam you don't use in a turn carries over to the next along with a certain refill rate depending on your steam boiler.  Leave sufficient steam in your tank at turn's end and you'll be able to do overwatch attacks during the enemy's turn if they come into your sight (they can also do this to you).  Each character also has a unique supermove they can use once per map and a unique passive skill.  So generally on your turn you freely switch between characters, scouting and attacking when possible while trying to avoid overwatch attacks.  When all characters have used up their steam or you're satisifed with how you've set them up, you end your turn and the aliens get a chance to move and attack.  There are a couple dozen species of aliens to exterminate, each with different abilities and glowing weak points that you should target if at all possible.  Missions have different objectives, such as reaching a certain goal space, defeating all enemies, or taking down a boss.

That's basically it.  But before I get to more specifics about why I enjoy CNS so much, let me address the elephant in the room, the main reason why the game received a healthy amount of criticism: the alien turn speed.  In the original version of the game, it's my understanding (as I never played it) that the alien turns could be excruciatingly long, up to a minute or more of you watching them move around and attack while you do nothing.  This was especially pronounced on the original 3DS model; I have the "New" 3DS which has a faster processor (and also a "nub" for moving the camera which helps with aiming).  I understand this is a legitimate critique and had I played the game this way I most likely would've been frustrated as well.  However, Nintendo released a patch for CNS that adds a fast-forward button that dramatically speeds up enemy turns.  With it on (and I never have it off), alien turns never take any longer than the "Enemy Activity" phase in X-COM - I'd say 20 seconds at most.  It's completely tolerable, and also required viewing to help you figure out where enemies are lurking.

Now, you can make the argument that the patch should not have been necessary, and that everyone - old or new 3DS - should be able to have the ideal playing experience.  That's not without merit.  But needing patches or certain hardware to have the best experience is hardly unique to video gaming - PC gamers have been dealing with this for decades.  It's just not something we're used to from Nintendo, where we expect plug-and-play as the standard.  And while the difference in processing power between 3DS models is a bummer, perhaps we should be praising Nintendo for issuing a post-release patch that addresses a common complaint about a game - something the stalwart company hardly ever does.  In short, I did have the ideal Code Name: S.T.E.A.M. playing experience, and while I understand the shortcomings of prior versions, I'm going to judge the game accordingly - this seems only fair to me.

Enemy turns taking too long wasn't the only critique lobbed at CNS, however.  Let's address a few others:
The full cast, including four Fire Emblem guest characters.

"The story isn't great / the characters are underutilized." - (spoilers ahead) I'll be the first to admit the overarching plot in CNS is nothing spectacular; this isn't a game that'll leave you gaping at unexpected twists and turns.  However, the setting in this original IP (not another derivative sequel) is fantastic, crammed with all the pulpy steampunk goodness you could want.  Over the course of the game, you'll rescue Queen Victoria from Buckingham Palace, pay a visit to alien-infested Miskatonic University, race the aliens to recover the Necronomicon from a vault underneath the White House, liberate occupied Oz, and engage in kaiju-style battles as Lincoln piloting a giant steampunk mech.  What more could I want from the story in a strategy game?  It's honestly more memorable than any of the generic fantasy-intrigue plots of Fire Emblem games.  It's presented well, through motion comics in a cel-shaded art style.  Some of the level designs can be a little bland (the White House vault especially just looks like Generic Warehouse #3), but others are great, such as when you work your way up the slope of a canyon or through the winding streets of the Emerald City.  And while the characters don't exactly have amazing story arcs where they learn deep truths about themselves, I'm really OK with that.  This is a game about literary heroes and Abe Fricking Lincoln teaming up to kick some alien ass.  I don't really care to listen to John Henry brood about his hard life.  If I wanna know more about their backgrounds, I'll read their stories.  Moreover, the "romance" options of recent Fire Emblem games wouldn't really work here, as it'd be pretty creepy to have Henry Fleming hook up with Dorothy Gale.  (Side note - the voice samples are serviceable but occasionally veer too close to ethnic stereotypes - Queequeq in particular sounds like a weird mashup of the Lone Ranger's Tanto and Slowpoke Rodriguez.)

"You can't zoom out to see the whole map." - The behind-the-back perspective in CNS limits your field of view, and I understand that this can be frustrating for those wanting to get the bigger picture.  However, this is just how the game is balanced, and it provides an experience different from Fire Emblem or X-COM.  Just as Fire Emblem would be too hard if you couldn't look at the whole battlefield, CNS would be far too easy if you could.  While not exactly a stealth game, careful movement and positioning to spot enemies before they spot you is key to good play in CNS.  I find that highly tense and rewarding, and the perspective adds a sense of exploration that other strategy games lack.  It really puts you in the middle of the action rather than the god-like commander of other series.  Certain levels, like the aforementioned canyon climb, would lose all their flavor.  Moreover, there are other aids to help you out that aren't present in other games, like health pickups and mid-battle hard save and rejuvenation points.  Nor is there permadeath in CNS; the game has its own ways to be tense without that particular sword of Damocles constantly hanging over you.

"It's impossible to hit flying enemies."  - Because aiming is manual in CNS and enemies do move a little bit while idle, it can be hard to line up good shots at weak points.  This is especially true with small flying enemies, who don't have much health but hover up and down a bit and (at first glance) are seemingly impossible to hit.  They certainly flummoxed me the first time I ran into them, and I just worked around them (it wasn't required to kill them).  Then I discovered that you can indeed target them with weapons like Henry's Eagle Rifle and especially The Fox's sniper rifle - and then they are barely a problem.  It just takes a little patience, timing, and carefulness - not typical in a strategy game, but just requires shifting one's mind-space a bit.

"Enemy overwatch attacks are the worst." - I'm not sure if I heard this elsewhere or if it comes directly from me.  I'll admit getting hit by overwatch attacks is probably the most frustrating part of CNS.  Sometimes they seem to come out of nowhere, they eat up movement steam, sometimes stun you (ending that character's turn), and enemies seem to be able to repeat them if you keep moving into their line of sight, unlike your characters which are limited by their steam reserve for overwatch attacks.  They are, frankly, a major pain and can seem unfair.  But I've learned to deal with them as probably the number one threat to avoid in CNS.  This entails being extremely cautious with your movement and relying on your own overwatch attacks as much as possible, hoping enemies come to you.  In a way, it's similar to getting a character overexposed to attacks in Fire Emblem - if this happens, you done screwed up.  They're frustrating, but I've learned to deal with them.

With those complaints addressed, let me highlight a couple other aspects of Code Name: S.T.E.A.M. that I enjoy.  The biggest of these, which I've been sandbagging on till now, is the bangin' soundtrack.  As someone who, as a kid, would hold a tape recorder up to a TV speaker to record video game soundtracks, CNS has overall my favorite, most memorable game soundtrack in years, probably since the likes of Persona 4 or The World Ends With You.  No generic orchestral sounds here - metal, industrial, and even a little dubstep at times mix to blow out your ears and get your blood pumpin'.  The best feature is that in many levels the soundtrack builds in intensity as you come into contact with enemies, from low-key ambience while you're sneaking around to all-out hard guitar riffs when you're all up in enemies' grills.  To hear what I mean, listen to my favorite trio of songs from the game: Steam, Steel, Strangers I, II, and III (the absolute best).  Check out some other tracks while you're there.

Another aspect of CNS I came to appreciate is that there's no grinding of characters.  When they join your squad they are generally as powerful as they're ever going to be.  You unlock subweapons by collecting medals (earned by defeating enemies or scattered around levels) and new boilers by snagging the three gears stashed on each map.  That's it.  This means you never have to worry about not being strong enough to tackle a map or leaving underleveled characters behind.  You can always change your strategy by swapping in any of the characters available to you.  Certain characters are definitely more useful on certain maps, but there's generally no magic combination - you might think "Tin Man would've been really great on this map, but I managed without him."  The gears are not super difficult to find but can be easy to miss the first time as you're focused on surviving.  I enjoy the gameplay so much that I've replayed every map to find all the gears, which also helps in accumulating medals for subweapons.  I definitely plan to collect all 96 gears in the game, and I am hardly ever such a completionist - a true testament to how much I enjoy Code Name: S.T.E.A.M.

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Will you answer Abe's call?

CNS is not a perfect game, but my enjoyment of it has run so counter to its underappreciation that I felt the need to pen this lengthy diatribe singing its praises.  The good news is that due to its lackluster reception it's one of the rare Nintendo-published games that's actually come down in prices; new copies are always under $20 on Amazon.  If I've at all intrigued you, I advise you to pick it up, as this daring attempt at a new series is probably all we'll ever see - CNS didn't do well in Japan either.  I'd love to see a sequel where Queen Victoria basically assembles the League of Extraordinary Gentlemen, with giants of European literature such as Sherlock and Watson, Captain Nemo, and Viktor Frankenstein, with the third game being the inevitable crossover.  Unfortunately that will never happen.  So I salute Intelligent Systems for producing one of the most unique and memorable games I've played in a while, a shining star that should've received more attention than it did.  As Queen Ozma would say, "Godspeed, agents."

Tuesday, December 22, 2015

The Top 11 (er, 13) Video Games I Played in 2015






This list keeps growing, but this year might actually be the last time I put one of these together.  While I enjoy doing it, I'm starting to think I'd rather focus more on taking my time with games and really digging into the ones I enjoy, rather than getting through as many as possible to have fodder for an end-of-year list that 15-20 people will maybe read.  (That said, I've done this list mainly for my own edification, so I guess I'm trying to shift my priorities a bit.)  Plus I'd really like to replay several classic favorites in the coming year, and they'd be disqualified from this list anyway.  Combine that with other upcoming Life Responsibilities (getting married, finishing my doctorate, etc.) and I'm not sure if I want to be that focused on such a task in 2016.  You never know, though.  So anyway, let's get going with what may be my swan song.

Valiant Hearts - Gameplay 6
 
11.  Valiant Hears: The Great War
I finished this game on January 1, 2015, so it technically counts and the feelings it left me with earned it a spot on this list so many months later.  The Great War tells the interconnecting story of several people living through the Western Front of World War I - such as a German and French soldier, an American fighting for the French, and a Belgian nurse - through comic-book style story sequences and puzzle/light action gameplay.  It's a unique setting for a video game, and tells an engaging story that is meaningful without being too preachy or melodramatic.  It's chock full of factoids that a history buff like me can appreciate and the puzzle solving was challenging without ever being too frustrating (thanks to a helpful hint system).  The final scene is a real gut-punch, but it's preceded by the final gameplay challenge of saving someone's life, a nice change from most kill-everything video games and a hopeful message to send from the dreariness of the War to End All Wars.


10. Captain Toad: Treasure Tracker
I admit it, I'm a sucker for Toad.  My favorite character in Super Mario Bros. 2, my go-to Kart racer from the beginning, and to date the only amiibo figure I own.  So when it was announced Toad would get his own game as a sort-of spinoff from the great Super Mario 3D World, my ears perked up.  I wouldn't say it's quite worth the full $40 price, but get it on sale and savor it a few levels at a time - as I did - and it's really enjoyable.  You guide the brave Captain through several dozen bite-sized levels in search of gems and stars, and rotating the levels to find hidden passages and goodies is a key mechanic.  Toad can't jump, as his pack is oh so heavy, but he's got a few abilities from Nintendo days of yore to help him out, such as Mario's Donkey Kong hammer and chucking turnips a la SMB2.  It's gorgeous and sounds great, running with the 3D World engine, and is generous with the cuteness.  Not terribly difficult, but for me puzzling my way through a few picturesque levels was a perfect nightcap, much more relaxing than certain other Nintendo games on this list.


9. Shin Megami Tensei: Devil Summoner 1 and 2
Now you start to see how I got to 13 games.  I can barely let a year go by without an entry from Atlus' esoteric but long-lasting RPG series.  In the Devil Summoner games you take on the role of Raidou, a somewhat otherworldly protector of 1920s-era Japan who does double duty as a police detective.  Unlike most other SMT games, Raidou fights real-time battles with gun and sword, but also engages in the standard series practice of recruiting friendly demons to aid him.  The non-standard setting and battle system, as well as a memorable cast of characters and great localization help Devil Summoner live up to SMT's usual high standards.  The two games are pretty similar, though the sequel changes things up just enough to keep things interesting.  In the end I decided both deserved a spot on the list.

Super Mario Maker
 
8. Super Mario Maker
It's 2015 and Nintendo finally fulfilled the wish many Mario fanboys have had for decades - they made a game that lets us craft our own Mario levels and subject others to their horrors.  The options available to armchair designers - different game templates, level settings, and dozens of objects and enemies to place, the rather loose ruleset (surprising for Nintendo), and the easy-to-use interface enable a level of creativity that is both accessible and astonishing.  I've enjoyed designing my own levels and then being completely awed by the ingenuity of others to come up with creative uses of elements I never would've dreamed of.  Many of the levels are simply too hard without being inspired (you made a level with 200 enemies falling on me, great) and the real gems can be hard to find, but these issues appear to be getting better as Nintendo shows an impressive amount of post-launch free support (adding checkpoints was a godsend) and it's pretty cool to think a near-infinite amount of Mario levels will be available to play for years to come.  And, of course, I couldn't fail to mention that I successfully employed Mario Maker to ask my now-finance a very important question.


7. Final Fantasy 13
Lo, how the mighty have fallen.  At one point it would be hard to imagine a full-numbered non-MMO entry in my once-favorite franchise sitting this low on this list.  But times have changed, perhaps most evident in how long it took me to get around to playing this game that came out in 2010 (back in the day I bought a PlayStation just to play FF7 when it came out).  FF13 has problems for sure, mainly the straight-line path through the game (to be fair, FF10 wasn't much better in that regard) and the excessively long tutorials, but despite these issues I did end up enjoying it quite a bit.  I came to accept it for what it was, an amusement park ride of an RPG that took me on a very flashy journey.  I enjoyed learning the ins and out of its rapid-paced, constantly class-shifting battle system, that made for some truly exciting and tense battles and a few really cheap deaths.  Although the story wasn't the greatest by far of the series, it and the gameplay kept me engaged enough to see it through to the end and look forward to eventually playing its sequels.


6. Super Mario Galaxy 1 and 2
There, now we're at 13.  More games that I got around to rather late, but the amount of Mario I played this year kinda makes up for it.  The Galaxy games take the open-level expansiveness of Mario 64 and begin to scale it back a bit, with gradually more guided objectives and courses.  Creative use of gravity and running around spherical plantetoids make for some truly inventive level design, and you never know just what the masters of Mario are going to throw at you next.  Bright, colorful, and fun...until it gets frustrating.  Certain Wii motion controls in some stages in particular could drive me bonkers.  Galaxy 2 appeared to improve on the first in almost every way - even more straightforward levels, easier to navigate overworld, Yoshi - to the point where I considered featuring it solo on this list.  However, then it got absurdly difficult, and I stopped having fun with it before I was able to finish it (as I did with Galaxy 1).  Therefore it's another double feature.  They earn a spot this high for their constantly inventive level design, but I do believe I'm ready to take a break from Mario platforming for a while.


5. Pillars of Eternity
PoE was billed as a spiritual successor to the Baldur's Gate series, the second of which converted me to a PC RPG player and I still regard as having some of the most interesting and well-written character interactions of any video game ever.  For the most part, Pillars lives up to the hype, featuring a brand-new world with dozens of interesting environments to explore, interesting characters with pages upon pages of well-written and often-voiced dialogue, and a super complex ruleset to dig your teeth into.  At times the battle system got too complicated and chaotic for my tastes (realizing I preferred the turn-based structure of last year's Wasteland 2), and I resorted to the exact same "pick them off one-by-one" tactics I used in BG.  Load times could also be surprisingly frequent and long (just like BG), especially when traveling among the various sectors of the city of Defiance Bay.  Still, the urges to continue the story, chat with my party members, find some epic loot, and see what was lurking around the next corner of a dungeon got their hooks in me to see it through to the end.

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4. The Wolf Among Us
Telltale Games has emerged as the most prolific creator of adventure games today, and while not all of their games, or the licenses they're based on, have appealed to me, the gritty "fantasy noir" setting of the Fables universe of graphic novels seemed a perfect fit.  You take on the role of Bigby, the humanized version of the Big Bad Wolf, who is charged with being sheriff over a community of fairy tale characters who have settled in real-world Manhattan to eek out a living.  Playing the law gives you plenty of opportunity to interact with colorful (and often PG-13 or R-rated) reimaginings of timeless characters, featuring Telltale's staple dialogue trees as you strive to unravel the mysteries behind a series of grisly murders.  The actual gameplay and puzzle-solving is very light, but it doesn't detract from exploring the world and absorbing all of the story bits buried in this engaging tale.  My fiancĂ© also devoured this one quickly, and as she's nowhere near as big of a gamer as me, that speaks to the game's appeal across broad audiences.


3. The Legend of Zelda: A Link Between Worlds
I have struggled to like every 3D Zelda game.  To me none of them came close to the perfected gameplay of the SNES classic Link to the Past.  When a remake/reimagining/sequel/whatever of LttP was released, I couldn't wait to revisit my most beloved version of Hyrule.  Link Between Worlds doesn't disappoint, providing both a nostalgic hug and lots of new gameplay elements to mix things up.  Chief among these is the ability to rent and eventually buy any items you need from the beginning, rather than obtaining them one at a time via dungeons, which greatly opens up the path you can take through the game.  Link's new ability to phase into walls provides for plenty of interesting puzzles and makes the revamped dungeons from Link to the Past feel completely original.  It also controls great and sounds amazing.  My only complaint is that it left me wanting more, but given that I have struggled multiple times to even complete more than two dungeons in Twilight Princess, that's not a bad problem to have.

My award for Most Memorable Game Music of the Year goes to this arrangement of the Dark World/Lorule theme, my favorite Zelda song of all time:

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2. Shadowrun: Dragonfall
I played this game's predecessor, Shadowrun Returns, in 2014, and felt that it was a great proof of concept but not quite ready for the Top 10.  Dragonfall improves on it in every way.  It's a mission-based PC RPG set in the cyperpunk-meets-fantasy world of Shadowrun.  It's got dark, grim settings a la Blade Runner, very well-written text (and lots of it), atmospheric music, a variety of character classes and abilities to choose from, and tense tactical combat in the X-COM/Wasteland style.  That it takes place in Berlin and features the occasional dose of German was just the icing on the cake for me.  Pillars of Eternity was great, but the unique setting and more enjoyable combat propelled Dragonfall to near the top.  I couldn't stop playing it, and look forward to more games in this series.



I. Etrian Odyssey IV
I played a good chunk of the original EO, but missed out on the series until diving back in with the fourth iteration.  This one seems to have perfected the series' mix of old-school dungeon crawling (featuring the ever-so-addictive practice of drawing your own maps on the 3DS' touch screen) and tense, challenging turn-based battles.  The story is forgettable, but the gameplay is king.  Tons of exploration and interesting locations, tough but winnable fights, ten character classes with interesting abilities that go far beyond the fighter'/mage/'rogue standards, and a nice, soothing presentation that belies the depth and challenge waiting underneath.  I couldn't get enough of it, and gladly sunk 60 hours into completing it, which is easily my most notable gaming achievement of the year and makes Etrian Odyssey IV my favorite game of 2015.