Tuesday, December 26, 2017

The Top 11 Video Games I Played in 2017

Two notes before I get started with this year’s list. First, in what I believe is an unprecedented number, four games on my list actually came out in 2017 – an affirmation of the common consensus that, despite many, um, issues with the world at large, this was a fantastic year for video games, so much so that it actually prompted me to open my wallet to buy some new ones (well, one was a gift). Second, the dominance of the 3DS on this list is impressive, and reflective of not only my total of 3 hours every workday spent commuting or on lunch break, but also the emergence of what I honestly believe has become my favorite gaming system since the Super Nintendo. To me the 3DS provides a window into an alternate reality – a universe where the obsessive rush to 3D polygonal everything in the mid to late ‘90s never happened and instead games evolved more slowly and naturally from those 16-bit classics. It’s probably a sign of my age, but it’s little surprise that I can find so many callbacks to my golden era of gaming, though stuffed with modern conveniences, on that portable gem of a game machine.

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Honorable Mention, Sequel of the Year: Donkey Kong Country: Tropical Freeze (Wii U)
This is something I’ve considered doing in prior years but finally decided it was time in 2017. It’s hard for sequels that are pretty similar to their predecessors to make my annual lists as I like to highlight new and different experiences. However, sometimes they’re just really good games despite their close relationship to their forebears, and thus this year I decided to highlight DKC Tropical Freeze, the follow-up to the Wii game Donkey Kong Country Returns, which hit #7 on my 2016 list. It’s a Donkey Kong platformer that plays in much as the same way as Returns, while crafting dozens of vibrant new levels with an awesome soundtrack and tight gameplay. Despite its challenge it’s arguably more fair than DCKR, as it removes the Super Kong cheat but I was able to get through the game nonetheless. I played through the original Donkey Kong Country on my SNES Classic this year, and while I do like that game despite its flaws, I really came to appreciate how Retro Studios took the core of those old DKC games and built two truly great modern platformers out of it. They’re both recommended for any fan of classic Nintendo platformers.

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11. Picross 3D: Round 2 (3DS)
This could’ve also been Sequel of the Year but there’s just so much to this addictive puzzler it earned its place in the bonus 11 spot. The easiest way to describe the Picross games is “picture Sudoku,” as they fire some similar logic centers in your brain, but for me that’s a disservice because I never really liked Sudoku (“woo hoo, I put numbers in a box.”) You use number clues at the ends of rows and columns to determine which blocks are part of a picture – you mark the ones that are, and break the ones that aren’t. I find the 3D Picross games far superior to the 2D ones, as adding a third dimension (easily navigable with the 3DS stylus) opens up a lot of options and variety to the puzzles and pictures. Round 2 presents two colors of clues to work with, eliminates failure through too many mistakes (except for a few special challenges), and throws well over 250 puzzles at you to crack. It’s the perfect brain-burner on the go.
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10. Paper Mario: Sticker Star (3DS)
This game got a lot of flak for not being a “traditional” RPG with experience points and a standard inventory. But if you go in with an open mind and are able to appreciate the different things that Sticker Star does to the formula – it’s almost an adventure game with battles – I think there’s a lot to enjoy. I liked its streamlined nature, broken into stages to give you a good sense of progression. Every action you take in battle is sticker-based, including basic jump and hammer attacks, and once you use a sticker, it’s gone – though there are gobs of stickers to find in the world. It’s a unique system that makes you think about what you want to use and when. The charm factor isn’t quite at the level of Paper Mario: The Thousand Year Door, but it’s there, especially in the jazzy soundtrack. Sticker Star deserves credit for daring to be different (if you want a “standard” Mario RPG, there’s plenty of Mario & Luigi games), and I look forward to trying out its successor, Color Splash, on the Wii U.

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9. Resident Evil: Revelations (3DS)
I never really got into the Resident Evil series, mainly because I couldn’t get a grip on the controls before the first few zombies in the game ripped me to shreds. Somewhat ironic, I suppose, that the 3DS entry is then the version to reel me in. The aiming and shooting controls with the nub on the New 3DS work surprisingly well and feel modern enough while still being tense when multiple abominations are bearing down on you. The claustrophobic quarters of the cruise ship you’re exploring make for a great setting. The crazy story is too steeped in RE lore for me to fully grasp, but it’s fun enough, in a dumb B-movie way. Overall an enjoyable zombie-shooting experience that stands out in the 3DS library.

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8. Etrian Mystery Dungeon (3DS)
While I’ve tried several roguelike games in the past, I never got really deep into them as the punishing “lose most/all of your progress when you die (and you will die), then repeat the same areas over and over” mechanic core to most of them can be pretty frustrating. However, Atlus found a way to hook me by mashing up the Mystery Dungeon series of roguelikes with the aesthetic and certain mechanics of the dungeon-crawling Etrian Odyssey games. You take a party of hand-crafted explorers into dungeons filled with myriad randomly-generated floors, items, and turn-based combat that happens directly on the overhead main screen (think Zelda, but on a grid, and when you move or take an action, the monsters get to do the same). Death is far less punishing here (and party wipes easier to avoid), and there are multiple dungeons to explore to keep up the variety. You also get the classes and character growth of Etrian Odyssey to keep driving you forward, while the dungeons and bosses provide a good challenge while mostly avoiding the YASD (Yet Another Stupid Death) cheap pitfalls of many other roguelikes. If you’re roguelike-curious, but afraid of constantly starting over after unavoidable disaster, this is a good one to try.

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7. Castlevania Lords of Shadow: Mirror of Fate HD (PS3)
What a mouthful. The original version of this vampire killer came out on the 3DS, but surprisingly enough I played it on the PS3 as part of the Lords of Shadow collection. Though this game is pretty divisive, I actually ended up enjoying it more than its 3D big brother, the original Lords of Shadow. I found Mirror of Fate to be a great cross between the 2D action of classic Castlevanias (with some more modern God of War-style combat thrown in) and just enough exploration akin to the later Symphony of the Night-derived titles to satisfy that itch. I miss the classic Castlevania tunes but the dark, Gothic graphics and moody orchestral score do a good job of setting the atmosphere. The story takes a unique approach as you control 3 characters over the course of the game, and as someone who’s not attached to the original Castlevania canon, I appreciated developer MercurySteam’s different take on it. I look forward to playing their remake of Metroid 2 probably in the coming year.

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6. Torment: Tides of Numenera (PC)
The first 2017 release to appear, Torment is the spiritual successor to the classic PC RPG Planescape: Torment, though it abandons the Dungeons & Dragons license of Planescape in favor of another tabletop RPG setting that takes place on Earth a billion years in the future, where countless civilizations have risen and fallen and left behind technologies that may as well be magic. Your character emerges into this world as the Last Castoff, one of numerous discarded bodies of the Changing God mysteriously granted new consciousness. You set off to explore the world, define yourself as a being, discover the motives of your sire, and ultimately decide what to do about them. True to its predecessor, there is a lot of reading in Torment – a majority of the game is spent talking to characters, asking them questions, and utilizing various skill checks to make progress. Fortunately the writing is great – though I will admit to skimming over some of it – and there are lots of interesting locations to explore and lore to uncover. Combat occasionally occurs in the form of Crises, which can play out as pretty straightforward battles but there may another way out of it through talking to characters or manipulating the environment. Combat is fairly clunky (again, like its predecessor) but also the least interesting path to take in a game that gives you a lot of options. Torment 2 probably doesn’t have as high of highs as Torment 1, but also not as low of lows, and if you complete it you can feel good about having read a novel to boot.

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5. Persona Q: Shadow of the Labyrinth (3DS)
Because Japan can never get enough of a good thing, here’s a mashup of a spinoff (Persona) from a main series (Shin Megami Tensei) mixed with another series with several entries (Etrian Odyssey). Persona Q takes the characters from Personas 3 and 4, throws them together in the same universe for Reasons, and sets them off crawling through several Etrian Odyssey-style dungeon mazes, complete with your own map drawing on the 3DS touchscreen. You might think a mix of my favorite JRPGs of the past decade and my 2015 Game of the Year (Etrian Odyssey IV) might easily score higher on this list, but while I enjoyed it immensely it didn’t quite leave as strong of an impression on me as either of its inspirations. The dungeon crawling is great, with more varied designs than the average EO game, and the battles tough but fair. It was also fun to see the memorable casts of two awesome games come together and banter with each other, and the J-rock Persona-infused music is preferable to the airy, fantasy EO fare. In the end, though, the story wasn’t as good as a Persona game and I prefer the class-based growth of an EO game rather than fusing demons for the umpteenth time. Still, as a fan service game it’s top-notch and I hope that its announced follow-up, featuring characters from a certain other game on this list, makes its way to America.

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4. Super Metroid (SNES)
Finally. Yes, I could’ve played this via emulation any time – and have messed around with it a bit before 2017 – but procuring a SNES Classic prompted me to at last complete probably the only landmark SNES title I had never really got into. I think I avoided it back in the 90s because, for whatever reason, I thought it was too hard or complex, and I was waaayyyyyy into RPGs and only RPGs in 1994. I have to say, I think it was a much better experience on a big TV with a Super Nintendo controller in my hand than on a computer monitor with a knockoff gamepad. I’ve dallied with other Metroid games, and love Castlevania: Symphony of the Night, but playing through Super Metroid illuminated where all that Metroidvania gameplay came from and why this is still considered the best of the best. Awesome atmosphere established by the music and visuals, tight action with a fair challenge, and addicting exploration and growth where you very rarely feel stymied (the couple of instances where you get past one barrier with a new item only to immediately run into another barrier requiring something you don’t have were frustrating). There are a couple slight control issues that I don’t think would be very acceptable in a modern game (space jumping sucks), but other than that Super Metroid really does stand the test of time and I’m glad to finally have it under my belt.

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3. Fire Emblem Echoes: Shadows of Valentia (3DS)
While I enjoyed Fire Emblem Awakening, the 3DS’ first entry in Nintendo’s venerable strategy RPG franchise, it felt a little too similar to previous Fire Emblems to leave a lasting impression on me, and I really didn’t care about the romance minigames that much of the gaming internet went bananas over. Therefore I skipped the next entry, Fire Emblem Fates, but enough sounded different with Echoes, a remake of the Japan-only NES game Fire Emblem Gaiden, that I thought I’d give it a try. I’m certainly glad I did, as it now stands as my favorite Fire Emblem. The first big change is the structure. There are two main characters, Alm and Celica, and after an intro chapter with each, you get to move both around on the overworld map as you please, though they are on separate paths. However, every move you make with a character may cause enemies to spawn on one of the two paths, which may either move forward to attack or strengthen an entrenched enemy’s numbers. This adds a slight layer of high-level turn-based strategy which contributes so much to the experience – for the first time in FE you really feel like you are waging war against an encroaching army rather than moving from point to point, fighting enemies that just sit there and don’t really care what you do. Echoes also adds dungeons to the mix, which are fairly simple but a great diversion from the large scale battles, providing opportunity for third-person exploration and quick fights. There aren’t as many classes, and there’s no romance, but for me these omissions just streamline the experience to craft a truly remarkable campaign.

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2. Persona 5 (PS3)
Persona fans waited 9 long years for this, but it was worth it. It’s a massive JRPG that fixes the main issue with Personas 3 and 4 – the boring, repetitive dungeons. In P5 you lead a gang of Phantom Thieves who fix the corruption in people’s hearts by diving into their psyche – crafted as elaborate dungeons each with a unique theme and mechanics – and literally battling their inner demons. And of course in the real world you’re attending school in an impressive model of real life Tokyo, making friends, answering quizzes, and working part-time jobs. The aesthetic steals the show, with stylish graphic design and funky music by series composer Shoji Meguro that easily wins Soundtrack of the Year. The cast is endearing, and the scenes where each of them awaken to their Persona powers are truly memorable. The story’s framing device of “recollecting” most of the game while being interrogated does a great job of teasing, but not quite giving away the ghost. It gets a little long in the tooth toward the end – this is a 100 hour game after all – and it’s not for everyone, but if it’s your style of game, it can’t be beat.

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1. The Legend of Zelda: Breath of the Wild (Wii U)
Probably no surprise here. But let’s be clear: for me the crowning achievement of this game is that it brought together two types of games that I’ve never been completely sold on and made me fall in love with it. I’ve enjoyed 3D Zelda games, but get frustrated with the slow pace and some dungeons that are just too damn big and complex (looking at you, Twilight Princess). I’ve enjoyed open-world games, but get overwhelmed by a map filled with icons of relatively meaningless things to do, while the world manages to simultaneously feel empty. Breath of the Wild surpasses all of this to create the most memorable gaming experience I’ve had in years. It gives you all the tools and tutorials you need in the first hour of a mammoth adventure. You will explore a massive world at whatever pace you choose, and you will die, and die again – but learn from your mistakes. You’ll build your own map by spotting interesting locales from the top of a tower, than discovering them yourself. You’ll feel a constant sense of progression and reward as you come upon beautiful vistas, battle foes for new weapons and other loot, devise your own ways to solve problems that the myriad systems at work under the hood let you do, complete each of the 120 shrines that serve as the perfect bite-size mini-dungeons, and uncover the secrets of this post-apocalyptic version of Hyrule as you work your way towards the final confrontation with Calamity Ganon. The sound design, from the nostalgic theme of the shrines to the light piano riffs of overworld exploration, strikes the perfect balance between bombastic music playing everywhere in an open world game, sometimes inappropriately, and no music at all, which gets boring. From the original Legend of Zelda, to Skyrim, to Assassin’s Creed, to Dark Souls, to Monster Hunter, this game takes all of its influences and crafts them into something truly unique that is not to be missed by any gamer. I’m so satisfied knowing that Nintendo, the most important company from my childhood, can still bring its A game and give me an experience that really does make me feel like a video game-obsessed kid again.

Wednesday, December 21, 2016

The Top Ten Video Games I Played in 2016


Last year I wrote that I might not compile this list any more due to life becoming busier and my seeking to enjoy games on their own merit rather than trying to get through as many as possible to write something that probably ten people will read.  Well, life did get busier and I think I did do a better job of enjoying playing through games (and didn’t finish as many), but I still wound up with plenty of fodder for this 5th-annual tradition.  And so it continues
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10. Forza Horizon (Xbox 360)

Those who know my tastes probably wouldn’t expect to find a fairly realistic racing game on my list.  Believe me, I’m surprised too.  But Forza Horizon does a great job of making the driving accessible while still fun, thanks to great (adjustable) controls, gorgeous landscapes in an open-world mockup of Colorado, dozens of cool real-world cars, and a thumpin’ soundtrack of licensed rock and electronic music that may have 2012 written all over it but still sounds grteat today.  No matter how easy you have the difficulty set, Horizon doesn’t slow your progress to unlock new events and cars and still makes you feel like a total badass racer, while still being able to sit back and enjoy the drive.
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9. South Park: The Stick of Truth (PC)

I watched a fair amount of South Park back in the day but haven’t really since it was one of the few American shows I wanted to watch on German MTV back in 2004.  But man this game.  It pulls no punches and certainly goes to some very uncensored but funny places.  It looks and plays out like a three or four episode arc of the show, but also throws in a good game to boot.  Exploring the town as a fairly open world is a cool experience, and the Paper Mario-inspired battle system is more engaging than those found in many recent JRPGs, though I found it to be fairly easy once I learned to set enemies on fire as much as possible.  Still, this is one of those games that you’d never expect to come together as well as it did, so props to Trey Parker, Matt Stone, and some of my favorite RPG developers at Obsidian for pulling it off.
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8. Theatrhythm Final Fantasy: Curtain Call (3DS)

After numerous swings and misses, here is what I would rate as the ultimate Final Fantasy fan service game.  It’s a rhythm game featuring songs from FFs 1 through 14 and several side games such as Final Fantasy Tactics, some of which are more ingrained into my brain than any Top 40 hit from my childhood.  You build a team of characters from all the different games and take them into different game modes that you have tapping, holding, and swiping the touch screen with your stylus in time with the music somewhat similar to Guitar Hero.  You unlock new songs and characters and your characters gain experience and unlock special abilities to give you the edge in tough songs, so there’s always a new reward just around the corner.  I got so hooked and good enough that I cleared all 200+ songs on the hardest difficulty, a completionist feat I rarely do with a game.  If you enjoy rhythm games and have any attachment to the music of Final Fantasy, it’s a no brainer.
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 7. Donkey Kong Country Returns (Wii)


After a 2015 that was filled with Mario, I thought I’d explore another late-era Nintendo  need to own any, mainly because they get damn hard in the later levels.  DKCR retains that tradition but introduces Super Kong to play levels you die on a lot for you, which no, I’m not ashamed about using.  Besides that, I really enjoyed the inventive level design, colorful graphics, and great music that’s a mix of old arrangements and new stuff.  Fairly often nowadays I’m finding myself pulled towards games where I don’t have to worry about figuring out quests in some open world, and can just focus on beating a few levels to make some solid progress.  Donkey Kong Country Returns fits that bill perfectly.
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6. Monster Hunter 4 Ultimate (3DS)


Having heard about how awesome this series is supposed to be for years, I finally decided to dip my toes in with this iteration, supposedly the most friendly to newcomers (until MH Generations came out in 2016).  At least with MH4U, I’m not really sure what all the fuss about complexity is about.  It’s actually fairly straightforward at least in comparison to many other games of its ilk.  You take quests to go hunt big monsters that are drawn out boss battles; in between you kill smaller creatures and gather materials to craft better equipment and items that will help you take down the big nasties.  That’s about it.  Combat is action-heavy and you can freely switch between more than a dozen weapons that each have their own gameplay style and do take some practice (they are basically like classes in other games).  Battles are long and require patience, but man, it is a great feeling every time one of the monsters goes down to your blade, or hammer, or bowgun.  It also looks great on the small 3DS screen.  I put over 40 hours into MH4U before mostly moving on to other things (and the difficulty ramping up quite a bit), but I’m sure I’ll be back and wish I had others to play it with, as I’m sure multiplayer is a real blast.  Totally enjoyable solo as well, though.

 
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5. Puppeteer (PS3)

Another 2D platformer, Puppeteer is a game that consistently surprised and impressed me.  My wife and I played through this entirely together, with me controlling the hero Kutaro and her controlling his helping spirits, and we had a great time.  Puppeteer easily wins best art design of the year, as it is entirely presented as a puppet marionette play with the scenes and stages constantly changing in front of you.  The designers through every setting they can think of at you as you guide Kutaro on his journey, from a pirate ship to a Mexican village to the moon.  Gameplay involves unique cloth-based mechanics as Kutaro uses his magical scissors to climb, traverse, and slice up enemies.  For a game localized from Japan, the dialogue is snappy and performed well, including a sometimes snarky narrator.  Puppeteer is just a great, unique game I’d highly recommend to anyone looking for a family-friendly experience to share with their partner or kids.

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4. Lightning Returns: Final Fantasy 13 (PS3)

Popular opinion on the FF13 trilogy of games, which I’ve now completed, is deservedly divided.  This one is certainly…different, which I think is why I ended up liking it the most of all three.   It’s a lot less linear and a lot more ugly than the first two games, at times looking like a PS2 game, though that’s clearly because the developers are stretching this game engine in ways it was never intended to be.  As the name suggests, Lightning is back and tasked with saving as many souls as possible before the world ends in a week (to get more into the story than this would require a novella).  She does this by travelling through four huge open world areas and completing many different quests both on the side and while interacting with major story characters from the previous games.  The player has almost total freedom in how and what order to explore and complete the quests, with more time allotted to Lightning the better she does in saving souls.  The battle system is thankfully revamped as well, being much more action-oriented and requiring more reaction than pressing X a lot and occasionally switching paradigms.  I’m certainly glad Square dared to be different with this last entry in the FF13 world, as it resulted in a unique game that found its way this high on my list.
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3. The Legend of Zelda: The Minish Cap (GBA)

Hey, listen!  It’s another classic overhead-style Zelda game that I like more than any of the 3D iterations.  Did you like Link to the Past?  Well then, you’ll like this.  Very similar with the added gameplay twist of being able to shrink to microscopic size to work your way through certain areas.  Other than that, it’s just classic Zelda exploration and dungeon-crawling with just that right mix of combat and challenging-but-not-frustrating puzzle solving.  Really there’s not much else to say.  If you like classic Zelda, you know what you’re getting, so go play it.
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2. Dragon’s Dogma: Dark Arisen (PS3)

What if a Japanese developer made a 3rd-person party-oriented Skyrim?  That’s basicallwhat you’re getting with Dragon’s Dogma-a huge fantasy open world to explore with lots of quests and creatures to fight.  Combat really ramps up in intensity when you encounter huge foes that you can actually climb on to attack – crawling up a cyclops to stab it in the eye to bring it down was definitely one of my gaming highlights of the year, though enemies don’t scale in difficulty so eventually those cyclopses become rudimentary foes.  The pawn party system is unique, in they they actually help you out in a fight more than any characters you don’t have any control over that I’ve ever seen and you can even send your pawns on adventures with other players, from which they can gain knowledge that they’ll use to help you.  I also appreciate that, like Monster Hunter, you are free to change classes at any time which lets you explore every play style in the same playthrough (assassin ftw).  I can see what the hype coming from this game’s hardcore fanbase was about, though as with MH, it also wasn’t as difficult as some made it out to be.  Just a fun, open-world experience with some nifty and different mechanics.
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1. Code Name: S.T.E.A.M. (3DS)

At times I feel like this game’s biggest advocate, though I’m sure that’s not true in the vast world of the Internet.  Given that I wrote an entire article defending it, I don’t see how I had any choice in making it my game of the year.  Read that article for the full details, but suffice to say this action/strategy hybrid dripping with steampunk goodness and famous characters from American literature got its hooks in me and wouldn't let go.  And then there's that awesome, awesome soundtrack where metal, industrial and orchestral meet in head-bangin' perfection.  Join the task force and help Abe Lincoln ride a giant mech and punch killer aliens in their stupid face.

Monday, December 19, 2016

Thoughts Upon the Electoral College Vote

With today's certification of November's presidential election results by the Electoral College, it is official that come January 20, 2017 America will be living under the presidency of Donald Trump.  The Constitution's framers created the College partially to serve as a last bulwark against the people electing someone spectacularly unfit to serve as President.  This was, of course, before the rise and entrenchment of political parties that quickly came to define how everything operates in American politics.  And while everything that has happened and been revealed since the election suggests that if there were ever a time the College should go against the electoral vote results (but not against a majority of Americans who do not want Trump as President), it is now, but there was simply never any chance the Republican electors would put their country before the chance to install their glorious leader.  I would argue that the Electoral College should be tossed into the trash, but at this point it likely doesn't matter anyway.  There will be a presidential election in 2020, but it will probably be about as "legitimate" as Russia's.

We are now a minority-ruled country.  Whatever happens in the next four years, I will take some small amount of hope in knowing that a majority of Americans did not vote for it.  Hillary Clinton won the popular vote by almost 3 million.  Democrats won the Senate popular vote as well.  They lost the House popular vote but have won it in previous elections while still retaining minority status (2012).  But thanks to the Electoral College, gerrymandering, and the concentration of Democratic voters in urban areas, Republicans will control the White House, Congress, and the Supreme Court (due to Senate Republicans deciding that Obama only counts as 7/8ths of a President).  They also only need to control one more set of state legislatures before they can pass Constitutional amendments with abandon.  In other words, whatever happens in the next four years, it's on them.  They will, of course, try to blame everything bad on Obama and/or those Senate Democrats brave enough to stand up in opposition.  So I'd advise you to take stock of where the country is now, December 2016.  Our soldiers aren't dying by the hundreds or thousands in some pointless war.  Violent crime is at its lowest point in decades, despite what Trump will tell you.  The economy is faring relatively well though could certainly be better especially with regards to rising income inequality (which I'm sure will be a top priority of the Trump administration...).  It's certainly leagues better than the economy on the brink of collapse that Obama was handed.  This is the status quo by which the last 8 years should be judged, as well as whatever comes next.

I will never forgive Republican politicians for their support of Trump.  Do we need to remember what they accepted to win control of government?  An astoundingly incompetent candidate who trashed our military, our intelligence agencies, and our decades-long alliances that people served and died to build and protect; mocked the disabled; accused a GOP rival's father of helping to kill JFK, promised startlingly anti-American, authoritarian solutions to often overblown problems that played on peoples' hate and fear of the "other;" and openly admitted to being a sexual predator.  And that was all before the election.  Since then there has been the appointment of a Cabinet filled with the worst-suited people in America for basically every position, outright corruption and conflict-of-interest stories that would get a Democratic President impeached on January 21, the entrenchment and acceptance of a new facts-free reality in which truth and science don't matter against what FreedomEagle.Facebook tells you is the REAL STORY, and the confirmation that a hostile government intervened in our democratic process to elect Trump (had they done this to elect a Democrat during a GOP administration the bombs would already be dropping on Moscow and the candidate would be death row for treason).  None of that was enough for the GOP and its electors to repudiate Trump.  What did they get for their part in this devil's bargain?  The opportunity to take away health insurance from tens of millions, give a bunch more money to rich people, and ensure that people roughly my age and younger will have to work until at least 75 before we have a chance to get a pittance of Social Security and Medicare we will have paid into for fifty years.  How noble of them.

That's not to let Democratic leaders off the hook either.  Incoming Senate Minority Leader Chuck Schumer already seems ready to strike some deals with Trump.  President Obama, displaying the obliviousness that has been my biggest frustration with him, is peddling the patently ridiculous notion that Trump will undergo a "sobering process" after becoming President and speaks of our values carrying us through, seemingly still ignorant of how Republicans have treated him for 8 years and the fact the Trump rose to political prominence by leading the damn birther movement against him!  Or Bernie Sanders is still out there talking about free college and living wages as if the next four years aren't actually going to be a struggle to maintain every inch of progress we've made since the Great Depression, if not the Civil War.  It's pretty telling when Evan MacMullin, a conservative who I probably disagree with on 90% of policy issues, has emerged as one of the strongest voices in opposition to Trump.

These coming years American democracy, or what's left of it, will be put to the test perhaps like no other time besides the Civil War.  I hope that our media will learn to do its job rather than normalize Trump (as they are already doing), and spin controversial stories into "both sides are just as bad" false narratives, which they have done for decades and enabled Trump and his Russian allies to play them like a fiddle.  I hope that those who supported Trump will come to realize they have been sold a bill of goods, as should be painfully obvious simply by what he has done since the election.  To be honest, I am not very optimistic about these things right now.  Truly dark days lie ahead for our country.  Be strong, be vigilant, take care of yourself and those around you, and get to know people who have vastly different life experiences than you. We will soon be under the rule of the most authoritarian government in American history, but what comes after will be up to us.