Always one with the times, in 2018 I wrapped up most of the
major titles I was interested in from the PS3/X360 era, though of course
there’s still several I intend to get to eventually. So late in the year I took the plunge and
added a PS4 to my armory, so I expect that system will dominate my lists for
the next few years. However, my 3DS is
still going strong, as evidenced by this list, and should be for quite a while. I love that little guy.

10. Mario & Luigi: Dream Team (3DS)
The Mario and Luigi handheld RPGs have been mostly good,
though none have topped Bowser’s Inside Story on the DS and I was a little
disappointed with the newest entry, Paper Jam.
Curious, this year I went back and played Dream Team, the first 3DS
entry. I remember this game being
criticized for Nintendo’s recent trend of overly tutorializing everything. That’s certainly present here, but I actually
didn’t mind it too much. Diving into
Luigi’s dreams for some 2D puzzle platforming was preferable to other kinds of
puzzle solving in other games (let alone the Toad pixel hunts in Paper Jam,
groan), the active-time battles were engaging (highlight: fighting Dr. Mario
virii that you can kill by lining up three of the same color), and I appreciated
the return of giant-size battles with giant Luigi subbing in for Bowser. Nothing mind blowing, but almost always
enjoyable.
9. Puzzle and Dragons: Super Mario Bros Edition (3DS)
I tried P&D on my phone before but never really got into
it, thanks to the “gacha” style cash grab and that I never got how it was
different than Bejeweled. Since this
version eliminates the nastiness of in-app purchases, though, I decided to give
it a try. I mean, can’t resist getting
all your favorite Mario characters and enemies on your team. And lo and behold, after some practice, it
totally clicked. As in other match 3
games, you line up colored blocks and then those matched colors trigger attacks
by characters of the same color. The
trick is learning how to move one block around for several seconds to line up
as many matches as possible to rack up the combos – and it feels great when you
get it. Fun character progression, which
is needed cuz this game gets hard in later levels – I wish you could just
forfeit if you enter a stage with just one life but oh well. Bonus – while most of the music comes from
the “New” line of Mario games, I really appreciated the appearance of a few
jazzy tracks from Super Mario 3D World (the best Mario game since Mario 64,
don’t @ me).

8. Shin Megami Tensei IV: Apocalypse (3DS)
It wouldn’t be my list if it didn’t have one SMT-related
game on it. I played base SMT IV in 2017
and enjoyed it a lot but it came up just short of my top 10. Apocalypse is the direct sequel that wraps up
the story of (what else) dealing with demon- and angel-infested Tokyo in the
post-apocalypse. This entry is an
essence an homage to both games, though this one improves the map and adds a
fun helper system so it’s not just you and your demons all the time. It’s just a great all-around JRPG with modern
conveniences. My one complaint is that
the final dungeon is absurdly too long and convoluted, and even takes away your
ability to recruit new demons, which is half the reason you’re fighting in the
first place. Some JRPGs just don’t know
when to end.
7. 9 Persons, 9 Hours, 9 Doors (DS) and Virtue’s Last Reward
(3DS)
Although VLR is the superior game on a technical level, I’m
awarding this slot to both of the first two titles in the Zero Escape series as
they are pretty similar and VLR continues the story. These games are part visual novel (get ready
to read) and part escape-room puzzle game (to their credit, this series started
before escape rooms conquered every empty mall space near you). Honestly the escape room bits are very clever
but my least favorite part of the games – I ended up looking up a lot of
answers just to get to the next part of the story. And let me tell you, the story goes
places. Conspiracy theories, the
multiverse, telepathy, the apocalypse, it’s all here. You get to make a lot of decisions that will
lead to people dying, including you, but then you go back and make other
decisions to eventually find the “true” ending.
This is a chore in 999, but VLR thankfully adds a node network that lets
you zip to any decision point and take the other route. Better yet, the main decisions in VLR involve
playing the Prisoner’s Dilemma, very appreciated by a game theory nerd like me. I look forward to wrapping iup the story in
Zero Time Dilemma soon.

6. Infamous 2 (PS3)
I played through the first Infamous in 2017 when I needed a
break from Breath of the Wild, and had a good time. I feel like the second one really improved on
the formula for this electric-fueled open world action game. You play as Cole, an ordinary messenger guy
who got some electric super powers and then has to decide to be good or evil
(mow down pedestrians) with them. The
sequel improves the traversal/parkour, combat, and open world exploration with
a fun setting (a take on New Orleans) and less getting shot at everywhere you
go. The story is fun and pulpy, told
through motion comics and your hapless bud Zeke. There’s not too much more to say, just a fun
open world game where you get to zap the shit out of bad guys and monsters,
very satisfying.

5. The Legend of Heroes: Trails of Cold Steel (PS3)
My top rated JRPG of the year, this entry in the Legend of
Heroes series continues its tradition of establishing a really fleshed-out
world. It does this through lots of
dialogue and cut scenes, so be prepared, but if you give it time you really
come to appreciate all the details and minutiae the game bothers to establish
about its world to make it believable.
Taking a page from the Persona games, you play as a class in a military
academy going on various field excursions and of course getting into all sorts
of trouble. I really came to like almost
all the characters, even if they’re fairly tropey, but the localization and
constant attention to detail make them memorable and likable. The combat is fine, just enough variety to
keep you pushing forward, and the climactic scenes where shit really hits the
fan leaves you anticipating playing through Trails of Cold Steel II, which I
plan to in 2019.

4. Metroid: Samus Returns (3DS)
Having finally played through Super Metroid in 2017, I
looked forward to playing through this most recent iteration in the
series. And hey guess what, it’s
great. Developer MercurySteam did an
admirable job of moving the formula into the present, giving you a huge world
to explore and tons of stuff to discover.
Samus has some great new abilities including a melee counter, and the
grim atmosphere, especially conveyed through the soundtrack, is top-notch. Some of the bosses are fairly infuriating –
though I was motivated to keep after them – and there is the backtracking
inherent to the Metroidvania style, but this is a great adventure that’s not as
groundbreaking as Super Metroid but continues in its spirit in a great way.

3. Rise of the Tomb Raider (X360)
It’s fairly weird that in the year of our Lord 2018 I became
a Tomb Raider fan, but here we are. I
never played any of the old ones (I think the controls turned me off) but in
early 2018 I took a chance on the 2013 remake (I think it was on sale for $3)
and enjoyed it quite a bit. Fun action,
cool gadgets and a good story (probably better than Rise, to be honest). I didn’t like all the quick time events,
though, and felt it was pretty linear – you COULD explore a bit, but I hardly
did and finished with 68% completion. It
whet my appetite to get the sequel, though, so I tracked it down on the 360 and
liked it a whole lot more. Much more
exploration and openness, still great combat, better controls (something about
Lara’s movement always felt weird to me in the 2013 game), fun gadgets and
traversal. I’m not burned out (yet) on
the crafting and upgrade systems in this game so I found them enjoyable and
engaging. It’s a fun take on the Lara
Croft character (although I have no real loyalty to her original incarnation),
and I look forward to checking out her continuing adventures in Shadow of the
Tomb Raider.

2. Horizon: Zero Dawn (PS4)
The first complete game I played through on the PS4, this
one mechanically actually has quite a bit in common with Rise of the Tomb
Raider (hunting, crafting, skill upgrades, arrows), but throws in a big open
world and rich lore and backstory. In
Earth’s far future, humans are bronze-age tribes, with the notable exception
that they salvage materials and equipment from the robotic animals – from those
resembling docile buffalo up to insane dinosaurs – that prowl the
landscape. You play as Aloy, a young
huntress who sets off into the wilderness to discover the secrets of ancient
Earth. Yes, you are basically The One,
but despite this trope the game does a great job gradually dripping more and
more story to you as you discover just how everything went to shit and now
you’re shooting robot dinosaurs with arrows.
The combat is great, almost Monster Hunter-ish with the bigger beasts,
though you’re always using various types of bows, grenades, traps, and – when
all else fails – your trusty spear. It
has my favorite voice performance of the year, performed by Lance Reddick, who
is of course his usual no-nonsense hard ass self. What actually put this game above Tomb Raider,
though, was the Frozen Wilds DLC. I had
grown a bit tired of the main game because it seemed like I maxed out my cool
weapons and armor early on, and only occasionally got a slightly better
attachment. The Frozen Wilds, though,
gets you new weapons, armor, and upgrades, told through a good side story
(taking place in the former Yellowstone National Park) that also provides a lot
of background for the main game. Here’s
hoping we get to experience the continuing adventures of Aloy soon.
1. Hollow Knight (PS4)
I’m not quite done with Hollow Knight, but I’m over 30 hours
in and close to finishing the main story so I feel pretty safe in awarding it
my game of the year. It moved up the
list in my mind as I played it and in the end I can’t deny it has been my
favorite pure gameplay experience.
Hollow Knight is another Metroidvania style game, but bigger in scope
even than Samus Returns, and also takes some inspiration from Dark Souls – in
that the game is tough but fair, and when you die you lose all your money and
you have to track down and kill your “shadow” to get it back. The dark, gloomy atmosphere of a lost bug
kingdom is also top-notch, with my favorite overall soundtrack this year. There could not be a better game to play at
night in the dead of winter, as I am now.
Every upgrade you get, from strengthening your sword to wall jumping to
double jumping makes you feel like a total badass. Also, the world is structured in perhaps the
purest Metroidvania sense I’ve seen, in that you almost always have several
options of where to go, so if you run into a hard boss just go to another area
for a few hours and come back later. It
rewards patience and persistence, but of course also has backtracking and some
bosses, while fair, will make you want to scream. Still, this game came the closest this year
to mimicking Breath of the Wild in recapturing pure gaming experiences of my
youth. If you appreciate old-school
combat and exploration finely tuned to modern sensibilities, I can’t recommend
it enough.
